Documentation for Wein2D.js-WASM
Holds all structs like sound and sprite as well as public functions, like drawing onto the canvas and getting mouse input.
fn rect_touching_rect(rect1PosX: f32, rect1PosY: f32, rect1SizeX: f32, rect1SizeY: f32, rect2PosX: f32, rect2PosY: f32, rect2SizeX: f32, rect2SizeY: f32) -> bool
Returns if a rectangle collides with a rectangle.
fn point_inside_rect(pointX: f32, pointY: f32, rectPosX: f32, rectPosY: f32, rectSizeX: f32, rectSizeY: f32) -> bool
Returns if a point is inside a rectangle.
fn rect_inside_rect(rect1PosX: f32, rect1PosY: f32, rect1SizeX: f32, rect1SizeY: f32, rect2PosX: f32, rect2PosY: f32, rect2SizeX: f32, rect2SizeY: f32) -> bool
Returns if a rectangle is insde of a rectangle.
fn get_width() -> f32
Returns the current width of the canvas.
fn get_height() -> f32
Returns the current height of the canvas.
fn get_delta_time() -> f32
Returns the time in seconds since the last frame call.
fn get_key(key: u32) -> bool
Returns if the specified key is pressed down. Use the Key-struct for specifying the key.
fn get_typed_text() -> String
Returns the last 1000 characters that have been after the page loaded.
fn set_typed_text(text: &str)
Sets the string that 'getTypedText()' returns.
fn get_mouse_x() -> f32
Returns the position of the mouse inside of the canvas on the x-axis.
fn get_mouse_y() -> f32
Returns the position of the mouse inside of the canvas on the y-axis.
fn get_mouse_l() -> bool
Returns if the left mouse button is currently pressed down.
fn get_mouse_s() -> bool
Returns if the scroll wheel is currently pressed down.
fn get_mouse_r() -> bool
Returns if the right mouse button is currently pressed down.
fn draw_rect(posX: f32, posY: f32, width: f32, height: f32, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Draws a rectangle onto the canvas.
fn draw_oval(posX: f32, posY: f32, width: f32, height: f32, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Draws an oval onto the canvas.
fn draw_sprite(sprite: &Sprite, posX: f32, posY: f32, colorA: u8)
fn draw_sprite_sized(sprite: &Sprite, posX: f32, posY: f32, width: f32, height: f32, colorA: u8)
fn draw_sprite_sized_source(sprite: &Sprite, posX: f32, posY: f32, width: f32, height: f32, srcPosX: u32, srcPosY: u32, srcWidth: u32, srcHeight: u32, colorA: u8)
Draws a Sprite onto the canvas.
fn draw_text(content: &str, posX: f32, posY: f32, fontSize: f32, fontFamily: &str, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
fn draw_text_positioned(content: &str, posX: f32, posY: f32, positioning: &str, fontSize: f32, fontFamily: &str, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Draws text onto the canvas. Use the TextPositioning-class for specifying the positioning.
fn fill(colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Completely fills the canvas.
fn draw_line(posX: f32, posY: f32, endX: f32, endY: f32, lineWidth: f32, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Draws a line onto the canvas.
fn draw_virtual_canvas(virtualCanvas: &VirtualCanvas, posX: f32, posY: f32, colorA: u8)
fn draw_virtual_canvas_sized(virtualCanvas: &VirtualCanvas, posX: f32, posY: f32, width: f32, height: f32, colorA: u8)
fn draw_virtual_canvas_sized_source(virtualCanvas: &VirtualCanvas, posX: f32, posY: f32, width: f32, height: f32, srcPosX: f32, srcPosY: f32, srcWidth: f32, srcHeight: f32, colorA: u8)
Draws a VirtualCanvas onto the canvas.
Describes the orientation of rendered Text.
const LEFT: &'static str
Positions the text left of it's rendering coordinates.
const CENTER: &'static str
Positions the text centered around it's rendering coordinates.
const RIGHT: &'static str
Positions the text right of it's rendering coordinates.
Describes a button on a keyboard.
const CTRL: u32
Corresponds to the 'ctrl'-key on a keyboard.
const SHIFT: u32
Corresponds to the 'shift'-key on a keyboard.
const SPACE: u32
Corresponds to the spacebar on a keyboard.
const BACKSPACE: u32
Corresponds to the backspace on a keyboard.
const ENTER: u32
Corresponds to the enter-key / return-key on a keyboard.
const A: u32
Corresponds to the 'a'-key on a keyboard.
const B: u32
Corresponds to the 'b'-key on a keyboard.
const C: u32
Corresponds to the 'c'-key on a keyboard.
const D: u32
Corresponds to the 'd'-key on a keyboard.
const E: u32
Corresponds to the 'e'-key on a keyboard.
const F: u32
Corresponds to the 'f'-key on a keyboard.
const G: u32
Corresponds to the 'g'-key on a keyboard.
const H: u32
Corresponds to the 'h'-key on a keyboard.
const I: u32
Corresponds to the 'i'-key on a keyboard.
const J: u32
Corresponds to the 'j'-key on a keyboard.
const K: u32
Corresponds to the 'k'-key on a keyboard.
const L: u32
Corresponds to the 'l'-key on a keyboard.
const M: u32
Corresponds to the 'm'-key on a keyboard.
const N: u32
Corresponds to the 'n'-key on a keyboard.
const O: u32
Corresponds to the 'o'-key on a keyboard.
const P: u32
Corresponds to the 'p'-key on a keyboard.
const Q: u32
Corresponds to the 'q'-key on a keyboard.
const R: u32
Corresponds to the 'r'-key on a keyboard.
const S: u32
Corresponds to the 's'-key on a keyboard.
const T: u32
Corresponds to the 't'-key on a keyboard.
const U: u32
Corresponds to the 'u'-key on a keyboard.
const V: u32
Corresponds to the 'v'-key on a keyboard.
const W: u32
Corresponds to the 'w'-key on a keyboard.
const X: u32
Corresponds to the 'x'-key on a keyboard.
const Y: u32
Corresponds to the 'y'-key on a keyboard.
const Z: u32
Corresponds to the 'z'-key on a keyboard.
const UP: u32
Corresponds to the arrow up on a keyboard.
const DOWN: u32
Corresponds to the arrow down on a keyboard.
const LEFT: u32
Corresponds to the arrow left on a keyboard.
const RIGHT: u32
Corresponds to the arrow right on a keyboard.
const N0: u32
Corresponds to the '0'-key on a keyboard.
const N1: u32
Corresponds to the '1'-key on a keyboard.
const N2: u32
Corresponds to the '2'-key on a keyboard.
const N3: u32
Corresponds to the '3'-key on a keyboard.
const N4: u32
Corresponds to the '4'-key on a keyboard.
const N5: u32
Corresponds to the '5'-key on a keyboard.
const N6: u32
Corresponds to the '6'-key on a keyboard.
const N7: u32
Corresponds to the '7'-key on a keyboard.
const N8: u32
Corresponds to the '8'-key on a keyboard.
const N9: u32
Corresponds to the '9'-key on a keyboard.
const F1: u32
Corresponds to the 'F1'-key on a keyboard.
const F2: u32
Corresponds to the 'F2'-key on a keyboard.
const F3: u32
Corresponds to the 'F3'-key on a keyboard.
const F4: u32
Corresponds to the 'F4'-key on a keyboard.
const F5: u32
Corresponds to the 'F5'-key on a keyboard.
const F6: u32
Corresponds to the 'F6'-key on a keyboard.
const F7: u32
Corresponds to the 'F7'-key on a keyboard.
const F8: u32
Corresponds to the 'F8'-key on a keyboard.
const F9: u32
Corresponds to the 'F9'-key on a keyboard.
const F10: u32
Corresponds to the 'F10'-key on a keyboard.
const F11: u32
Corresponds to the 'F11'-key on a keyboard.
const F12: u32
Corresponds to the 'F12'-key on a keyboard.
const ESC: u32
Corresponds to the escape-key on a keyboard.
Struct for storing sound files and playing them.
fn new(filePath: &str) -> Sound
Creates a Sound from the specified file.
fn set_volume(&self, volume: f32)
Sets the Sound's volume. Also applies to sound already in playback. 'volume' should be a value between 0 and 1.
fn play(&self)
Plays the sound. Starts from the beginning if already playing.
fn set_looping(&self, looping: bool)
Specifies if the sound should be looped infinitely.
fn stop(&self)
Stops playback of the sound.
fn is_playing(&self) -> bool
Returns if the sound is currently played back.
Class for storing image files.
fn new(filePath: &str) -> Sprite
Creates a Sprite from the specified file.
fn get_width(&self) -> u32
Returns the Sprite's width.
fn get_height(&self) -> u32
Returns the Sprite's height.
A virtual surface to draw onto. Can be drawn onto the main canvas afterwards.
fn new(width: u32, height: u32) -> VirtualCanvas
Creates a new VirtualCanvas with the specified dimensions.
fn get_width(&self) -> u32
Returns the width of the VirtualCanvas.
fn get_height(&self) -> u32
Returns the height of the VirtualCanvas.
fn draw_rect(&self, posX: f32, posY: f32, width: f32, height: f32, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Draws a rectangle onto the VirtualCanvas.
fn draw_oval(&self, posX: f32, posY: f32, width: f32, height: f32, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Draws an oval onto the VirtualCanvas.
fn draw_sprite(&self, sprite: &Sprite, posX: f32, posY: f32, colorA: u8)
fn draw_sprite_sized(&self, sprite: &Sprite, posX: f32, posY: f32, width: f32, height: f32, colorA: u8)
fn draw_sprite_sized_source(&self, sprite: &Sprite, posX: f32, posY: f32, width: f32, height: f32, srcPosX: u32, srcPosY: u32, srcWidth: u32, srcHeight: u32, colorA: u8)
Draws a Sprite onto the VirtualCanvas.
fn draw_text(&self, content: &str, posX: f32, posY: f32, fontSize: f32, fontFamily: &str, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
fn draw_text_positioned(&self, content: &str, posX: f32, posY: f32, positioning: &str, fontSize: f32, fontFamily: &str, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Draws text onto the VirtualCanvas. Use the TextPositioning-class for specifying the positioning.
fn fill(&self, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Completely fills the VirtualCanvas.
fn draw_line(&self, posX: f32, posY: f32, endX: f32, endY: f32, lineWidth: f32, colorA: u8, colorR: u8, colorG: u8, colorB: u8)
Draws a line onto the VirtualCanvas.
fn draw_virtual_canvas(&self, virtualCanvas: &VirtualCanvas, posX: f32, posY: f32, colorA: u8)
fn draw_virtual_canvas_sized(&self, virtualCanvas: &VirtualCanvas, posX: f32, posY: f32, width: f32, height: f32, colorA: u8)
fn draw_virtual_canvas_sized_source(&self, virtualCanvas: &VirtualCanvas, posX: f32, posY: f32, width: f32, height: f32, srcPosX: f32, srcPosY: f32, srcWidth: f32, srcHeight: f32, colorA: u8)
Draws a VirtualCanvas onto the VirtualCanvas.
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